/* 
 * File:   TeapotShape.cpp
 * Author: Marco Ambu
 * 
 * Created on September 30, 2010, 6:29 PM
 */

#include "TeapotShape.h"
#include <GL/glut.h>

long patchData[][16] = {
    {102,103,104,105,4,5,6,7,8,9,10,11,12,13,14,15},
    {12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27},
    {24,25,26,27,29,30,31,32,33,34,35,36,37,38,39,40},
    {96,96,96,96,97,98,99,100,101,101,101,101,0,1,2,3,},
    {0,1,2,3,106,107,108,109,110,111,112,113,114,115,116,117},
    {118,118,118,118,124,122,119,121,123,126,125,120,40,39,38,37},
    {41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56},
    {53,54,55,56,57,58,59,60,61,62,63,64,28,65,66,67},
    {68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83},
    {80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95}
};

float cpData[][3] = {
    {0.2,0,2.7},{0.2,-0.112,2.7},{0.112,-0.2,2.7},{0,-0.2,2.7},
    {1.3375,0,2.53125},{1.3375,-0.749,2.53125},{0.749,-1.3375,2.53125},
    {0,-1.3375,2.53125},{1.4375,0,2.53125},{1.4375,-0.805,2.53125},
    {0.805,-1.4375,2.53125},{0,-1.4375,2.53125},{1.5,0,2.4},{1.5,-0.84,2.4},
    {0.84,-1.5,2.4},{0,-1.5,2.4},{1.75,0,1.875},{1.75,-0.98,1.875},
    {0.98,-1.75,1.875},{0,-1.75,1.875},{2,0,1.35},{2,-1.12,1.35},
    {1.12,-2,1.35},{0,-2,1.35},{2,0,0.9},{2,-1.12,0.9},{1.12,-2,0.9},
    {0,-2,0.9},{-2,0,0.9},{2,0,0.45},{2,-1.12,0.45},{1.12,-2,0.45},
    {0,-2,0.45},{1.5,0,0.225},{1.5,-0.84,0.225},{0.84,-1.5,0.225},
    {0,-1.5,0.225},{1.5,0,0.15},{1.5,-0.84,0.15},{0.84,-1.5,0.15},
    {0,-1.5,0.15},{-1.6,0,2.025},{-1.6,-0.3,2.025},{-1.5,-0.3,2.25},
    {-1.5,0,2.25},{-2.3,0,2.025},{-2.3,-0.3,2.025},{-2.5,-0.3,2.25},
    {-2.5,0,2.25},{-2.7,0,2.025},{-2.7,-0.3,2.025},{-3,-0.3,2.25},
    {-3,0,2.25},{-2.7,0,1.8},{-2.7,-0.3,1.8},{-3,-0.3,1.8},{-3,0,1.8},
    {-2.7,0,1.575},{-2.7,-0.3,1.575},{-3,-0.3,1.35},{-3,0,1.35},
    {-2.5,0,1.125},{-2.5,-0.3,1.125},{-2.65,-0.3,0.9375},{-2.65,0,0.9375},
    {-2,-0.3,0.9},{-1.9,-0.3,0.6},{-1.9,0,0.6},{1.7,0,1.425},
    {1.7,-0.66,1.425},{1.7,-0.66,0.6},{1.7,0,0.6},{2.6,0,1.425},
    {2.6,-0.66,1.425},{3.1,-0.66,0.825},{3.1,0,0.825},{2.3,0,2.1},
    {2.3,-0.25,2.1},{2.4,-0.25,2.025},{2.4,0,2.025},{2.7,0,2.4},
    {2.7,-0.25,2.4},{3.3,-0.25,2.4},{3.3,0,2.4},{2.8,0,2.475},
    {2.8,-0.25,2.475},{3.525,-0.25,2.49375},{3.525,0,2.49375},
    {2.9,0,2.475},{2.9,-0.15,2.475},{3.45,-0.15,2.5125},{3.45,0,2.5125},
    {2.8,0,2.4},{2.8,-0.15,2.4},{3.2,-0.15,2.4},{3.2,0,2.4},{0,0,3.15},
    {0.8,0,3.15},{0.8,-0.45,3.15},{0.45,-0.8,3.15},{0,-0.8,3.15},
    {0,0,2.85},{1.4,0,2.4},{1.4,-0.784,2.4},{0.784,-1.4,2.4},{0,-1.4,2.4},
    {0.4,0,2.55},{0.4,-0.224,2.55},{0.224,-0.4,2.55},{0,-0.4,2.55},
    {1.3,0,2.55},{1.3,-0.728,2.55},{0.728,-1.3,2.55},{0,-1.3,2.55},
    {1.3,0,2.4},{1.3,-0.728,2.4},{0.728,-1.3,2.4},{0,-1.3,2.4},{0,0,0},
    {1.425,-0.798,0},{1.5,0,0.075},{1.425,0,0},{0.798,-1.425,0},
    {0,-1.5,0.075},{0,-1.425,0},{1.5,-0.84,0.075},{0.84,-1.5,0.075}
};

TeapotShape::TeapotShape(float posX, float posY, float posZ, float rot)
  : posX_(posZ), posY_(posY), posZ_(posZ)
  , rot_(rot)
  , size_(1)
  , wireframe_(false)
{
}

void TeapotShape::setSize(unsigned int size)
{
  size_ = size;
}

void TeapotShape::setWireframe(bool wireframe)
{
  wireframe_ = wireframe;
}


void TeapotShape::display() const
{
  glPushMatrix();
  glRotatef(rot_, 0.0, 0.0, 0.0);
  glTranslatef(posX_, posY_, posZ_);
  // glut provides teapot primitive
  if (wireframe_)
    glutWireTeapot(1);
  else
    glutSolidTeapot(1);  

//  float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
//  long i, j, k, l;
//  for (i = 0; i < 10; i++) {
//    for (j = 0; j < 4; j++) {
//	    for (k = 0; k < 4; k++) {
//        for (l = 0; l < 3; l++) {
//          p[j][k][l] = cpData[patchData[i][j*4+k]][l];
//          q[j][k][l] = cpData[patchData[i][j*4+(3-k)]][l];
//          if (l == 1) {
//            q[j][k][l] *= -1.0;
//          }
//          if (i < 6) {
//            r[j][k][l] = cpData[patchData[i][j*4+(3-k)]][l];
//            if (l == 0) {
//             r[j][k][l] *= -1.0;
//          	}
//          	s[j][k][l] = cpData[patchData[i][j*4+k]][l];
//          	if (l == 0) {
//        	    s[j][k][l] *= -1.0;
//          	}
//          	if (l == 1) {
//        	    s[j][k][l] *= -1.0;
//          	}
//          }
//        }
//	    }
//    }
//    glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &p[0][0][0]);
//    glEnable(GL_MAP2_VERTEX_3);
//    glMapGrid2f(grid_, 0.0, 1.0, grid_, 0.0, 1.0);
//    glEvalMesh2(GL_FILL, 0, grid_, 0, grid_);
//    glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &q[0][0][0]);
//    glEvalMesh2(GL_FILL, 0, grid_, 0, grid_);
//    if (i < 6) {
//	    glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &r[0][0][0]);
//	    glEvalMesh2(GL_FILL, 0, grid_, 0, grid_);
//	    glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &s[0][0][0]);
//	    glEvalMesh2(GL_FILL, 0, grid_, 0, grid_);
//    }
//  }
//  glDisable(GL_MAP2_VERTEX_3);
  glPopMatrix();
}
